

Therefore, if you don't plan your story elements first, your puzzles will be unrelated and, thus, not as fun to solve. They want to feel like they're moving toward a satisfying outcome above and beyond just finding the right answer. If people just want to solve puzzles, they can pick up a copy of Games World of Puzzles magazine.Ĭonversely, when people play adventure games they want to know why the puzzles need to be solved. Part of the fun of escape rooms and similar games is the storytelling element. Sure, you can just give your players a series of unrelated puzzles to solve, but your game is going to feel super random, and very frustrating. How to Use Your Christmas Escape Room Kit.
